St2e8
Last updated
Last updated
This text could translate to: Vaan stole 2 Potions from Imperial Soldier!
Defines the type used in tags such as Amount, Arg, Count, Item and Article. They also define at which offset the data is saved in, but this information is only relevant if you plan to create entirely new battle messages.
Id | Offset | Name | Notes |
---|---|---|---|
The purpose of these flags are mostly unknown.
The purpose of these flags are mostly unknown.
For unknown reasons, some text tags (e.g. Amount) do not require their argument type to be correctly set to work as expected, if the game language is set to Japanese, Korean, or Chinese.
Type | Name |
---|---|
Type | Name |
---|---|
0
------
None
No support for tags with arguments.
1
0x00
Caster
The battle unit keep address of the caster.
2
0x08
Target
The battle unit keep address of the target.
3
0x10
Gil
Gil amount (e.g. from gil toss).
4
0x14
Unknown 4
Always appends dialog entry 99 of battle_pack.bin/section_002.bin (limited char length).
5
0x18
Status Effect
The status effect identifier.
6
0x1C
Level
The level of the caster.
7
0x20
Content
Items, equipment, loot, etc. Note that gil (0 -> 4095) is also content.
8
0x28
Action
The action identifier (e.g. 0 -> Cure).
9
0x24
Count
The count of the content.
Binary 0->1
Arg Type 4 Color Parameter?
Binary 2->6
Unknown 0
Binary 7->7
Party Leader Must Not Be Nearby
Binary 0->1
No Forced Close? (15 Second Interval?)
Binary 1->7
Unused?