void suspendbattle(); //id:0x0069
Stops current battles and prevents further ones from occurring by disabling the AI of all characters in the current location.
This results in all characters standing still, as their AI is also used to roam a location, follow their party leader, and so on.
Entering a new location will result in battles being available again.
A character will continue to be in a battle stance if they were in a battle while this function was executed.
Last updated 2 years ago