# Motion Loop Preset

### Signature

```c
void motionlooppreset(int preset); //id:0x04b4
```

### Description

Used before functions like [motion-play](https://xeavin.gitbook.io/the-insurgents-handbook/scripts/vm-call-targets/motion-play "mention") to only play parts of the next motion of a character (current script).

Some motions are split into several parts. For example, in a motion where a character sits down, waits a bit and then gets up again, the motion would usually be split into the following parts:

1. Move from a standing to a sitting position.
2. Idle a bit (e.g. look around).
3. Move from a sitting to a standing position.

All of these parts can be played (and looped) separately with this function if needed.

Generally, this function is used after the [motion-loop](https://xeavin.gitbook.io/the-insurgents-handbook/scripts/vm-call-targets/motion-loop "mention") function which then sets the actual loop. However, in some cases this isn't technically required as the motion itself can be a looped one by default.

### Augments

#### Preset

The preset which determines the start and end frame of the motion.
