R C Move A 41

Signature

void rcmovea_41(int targetBattleActorWorkId, float speed); //id:0x0041

Description

Does the same as the R Move function, but with the following differences:

  • The character won't turn towards the direction they are walking to.

  • The character moves to another character instead.

  • The character's speed can also be set.

Alternatively, you can also use the Set Walk Speed and R C Move A functions one after another.

Notes

The character moves to their target's current (not initial) position. So if the target is also moving away, it will look like they are being chased.

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