R C Move A 41

Signature

void rcmovea_41(int targetBattleActorWorkId, float speed); //id:0x0041

Description

Does the same as the R Move function, but with the following differences:

  • The character won't turn towards the direction they are walking to.

  • The character moves to another character instead.

  • The character's speed can also be set.

Alternatively, you can also use the Set Walk Speed and R C Move A functions one after another.

Notes

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The character moves to their target's current (not initial) position. So if the target is also moving away, it will look like they are being chased.

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