Seb Sound Play
Last updated
Last updated
Plays a sound effect.
The returned value is used in functions like Event Sound Play Sync to wait for the end of the sound effect.
Type | Name | Description |
---|---|---|
The sound effect that will be played.
Some sound effects are permanently looped until exiting to the main menu or stopping it via other unknown functions.
Depending on an unknown state of the current script, the sound effect will not be played.
0
General
Includes menu and battle related sounds.
1
Interaction
Includes interaction related sounds (e.g. opening door).
2
Ambient
Includes ambient related sounds (e.g. wind howling).