Seb Sound Play

Signature

int sebsoundplay(int type, int identifier); //id:0x02c0

Description

Plays a sound effect.

The returned value is used in functions like Event Sound Play Sync to wait for the end of the sound effect.

Arguments

Type (0 -> 2)

Type
Name
Description

0

General

Includes menu and battle related sounds.

1

Interaction

Includes interaction related sounds (e.g. opening door).

2

Ambient

Includes ambient related sounds (e.g. wind howling).

Identifier

The sound effect that will be played.

Notes

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Depending on an unknown state of the current script, the sound effect will not be played.

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