Seb Sound Play

Signature

int sebsoundplay(int type, int identifier); //id:0x02c0

Description

Plays a sound effect.

The returned value is used in functions like Event Sound Play Sync to wait for the end of the sound effect.

Arguments

Type (0 -> 2)

Type
Name
Description

0

General

Includes menu and battle related sounds.

1

Interaction

Includes interaction related sounds (e.g. opening door).

2

Ambient

Includes ambient related sounds (e.g. wind howling).

Identifier

The sound effect that will be played.

Notes

Depending on an unknown state of the current script, the sound effect will not be played.

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