Char SE Play Weapon

Signature

void charseplay_weapon(int identifier, int unused); //id:0x0520

Description

Plays a weapon sound effect of a character (current script).

The sound effect's volume is by default at 100% and is balanced with the same volume at the left and right side.

Arguments

Identifier

The sound effect that will be played.

Unused

This argument is unused.

Notes

Depending on an unknown state of the current script, the sound effect will not be played.

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