Char SE Play Weapon

Signature

void charseplay_weapon(int identifier, int unused); //id:0x0520

Description

Plays a weapon sound effect of a character (current script).

The sound effect's volume is by default at 100% and is balanced with the same volume at the left and right side.

Arguments

Identifier

The sound effect that will be played.

Unused

This argument is unused.

Notes

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Depending on an unknown state of the current script, the sound effect will not be played.

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