Motion Loop

Signature

void motionloop(int state); //id:0x003b

Description

Determines if the next motion played via functions like Motion Play and Std Motion Play should run in a loop or not.

Arguments

State

Determines if the next motion will be looped (1) or not (0).

Notes

The looped motions (excl. the initial one) will ignore the time frame argument from functions like Motion Play BB(0x10000000, 20) and Std Motion Play 2C2.

After a motion is played, the loop state will be cleared. So to loop the next motion, it needs to be set again.

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