Motion Loop

Signature

void motionloop(int state); //id:0x003b

Description

Determines if the next motion played via functions like Motion Play and Std Motion Play should run in a loop or not.

Arguments

State

Determines if the next motion will be looped (1) or not (0).

Notes

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The looped motions (excl. the initial one) will ignore the time frame argument from functions like Motion Play BB(0x10000000, 20) and Std Motion Play 2C2.

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After a motion is played, the loop state will be cleared. So to loop the next motion, it needs to be set again.

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