Motion Loop
Signature
Description
Determines if the next motion played via functions like Motion Play and Std Motion Play should run in a loop or not.
Arguments
State
Determines if the next motion will be looped (1) or not (0).
Notes
The looped motions (excl. the initial one) will ignore the time frame argument from functions like Motion Play BB(0x10000000, 20) and Std Motion Play 2C2.
After a motion is played, the loop state will be cleared. So to loop the next motion, it needs to be set again.
Last updated